Owl - South bottom position. The lion, like the horse that was its prey, moved to the West. Go down the stairs, where the map is located, and under the lantern, examine the stone stand with signs of the cardinal points. Go to the control panel of the horse statue and, if you have a horse in the center, click once on the left arrow. Otherwise, if, for example, it is in the North position, click once on the down arrow to return it to the center, and only then on the left arrow.
In any case, the horse must be moved towards its left side. Approach the owl statue and click on the down arrow the owl must be moved towards its tail. Go to the console opposite the Eagle statue and click on the up arrow. Go to the remote on the top and move the lion to the left. If everything is done correctly, the cut-scene will start, and you will be shown a door located on the steps higher than the console of the lion statue.
Go up there and go through the door. Take the key from the table, pick up the sniper rifle from the floor. Leave the building and head downstairs.
Walk past the map, move on without going down to the very bottom. Use the key to unlock the lattice door and enter it.
Kill an enemy on a bed floating in the air. If you want to aim with a rifle, then click on the mouse wheel. Follow forward, there will be steps on the right side, and a little further - an iron grate. Go through the iron grate, go to the door in front and try to open it - you need an access card. Pick up the cartridges from the ground and go back to the fork.
Climb the steps on the right, move forward, kill enemies, and go through the door in the building on the right. The grate is closed. Go forward, save, go through the door. Kill the enemy, go to the door in front, pick up the phone - the bell will ring, talk to a stranger, then go through the gate into the park. Kill all the monsters, go to the statue in the center and pick up the shovel.
Go back outside the park through the same passage. Follow to the left, go past the stop, behind the stone fence. Find a place that looks like loosened earth right behind the stop , open your inventory, select the Use command and click on the shovel. Pick up the key from the pit, return to the park and go to the right side. Exit the park through the passage on the right, use the key on the door in front, above which there is a sign with the number Go through the door.
Go up to the third floor, it is lit, and go to the first apartment on the left. Take the ModDB hoodie from the gas stove on the left. Pick up cartridges for the rifle at the window, save yourself - the recorder on the bed. Jump in, then duck down instantly to crawl through the left window, which is broken.
Move along the visor, with a running jump to the neighboring building and climb the stairs to the roof. Jump down to the roof adjacent to the right side, kill two enemies, run to the right edge and shoot the monster on the flying bed.
Jump over the roof and pick up cartridges for the gun and pistol. Carefully follow the visor on the left side of the building, jump over the gap and go up the stairs. Head towards another ladder, go up even higher. The fight begins with the third boss named Carcass. All you need to do is shoot him. Here you can complete the game with one of the possible endings, for this read the text at the end of the passage!
If you kill the boss, the game will continue! When he will attack you with flying faces - run back and crouch behind cover. As soon as you kill the boss, go to the edge of the roof and jump down to the cornice.
Climb through the same window into the house and save. Go downstairs, go through the park and exit to the avenue through another passage. Go to the left side, to the corpse of Sophie and pick up the card. Chapter 4. Drowned in sorrow Pick up the access card from the ground, run to the same locked door to which the card was required.
Open it using the card like a regular key, then go inside the building. Go downstairs, taking the clip along the way, go through the door on the right. Go forward, turn right at the fork and go through the door at the end of the corridor. Go through another door at the end of another corridor and find yourself on the street. Save the recorder on the right.
There is a syringe with morphine next to the recorder - pick it up. Go through the tunnel to the right, now the monsters have learned to shoot. Kill the monster, pick up his pistol - cartridges. You're better off! Kill one more monster with a pistol on the right, but go left yourself, into the alley on the other side.
Kill the monster with the pistol, move deeper into the alley and kill another monster. Save inside the building, go through another door and with all your might, without hesitation, run forward, left, right - into the door. Then continue to run forward until you find yourself in the yard with a car. Move on, into the alley in front, turn right and lower the lever on the left wall - now the monster will definitely not get to you, because behind the grate!
Break the boards on the door in front, move forward along the corridor, there will be a monster in one of the nooks on the left. At the end of the alley, go inside the building by opening the door. Follow the embankment, go past the car and turn left. Run forward to the fork.
Follow the tunnel, at the end of which you will find an automatic pistol. Go back, killing monsters along the way, turn right and go upstairs along the scaffolding: jump onto the lower board, bend down, make your way to the next one. Stand on your feet, turn back and come close to the board a little higher. When you hit the board, jump up and sit down in flight. You should be on the board higher. Move to the next board and make your way into the house through the window, again crouching down.
Pick up a clip for an automatic pistol at the door in the next room, leave the apartment through another broken window in the same next room duck and jump. Take a running jump to another board on the right, pick up cartridges for the shotgun. Now, looking at the wall, turn right and move to the end of the board.
Jump over diagonally to the board near another building, walk along the boards along this building and jump over again to the boards of another building, but a little higher. See the gap between the boards? You won't be able to jump over, but you will be able to run.
Hold Shift and boldly run to the end of the boards. Now jump diagonally, onto the boards near another building, and climb inside through the broken window.
Kill the monster with the pistol, take the clip and jump out of the building through another window. Move along the lane and go through the gate. Go forward, turn left and find a dictaphone at the bus stop - save yourself. Move to the right side, on the left side of the red bus, go into the building on the left through the automatic doors. Find the clip in the dark corner on the left, then go through the double door at the end of the room. In the dining room, go first to the right and from the tables on the right, take a new secret suit.
Follow to the left as the doors in front and on the right are locked. Go into the classroom on the left side and on the teacher's table, which stands opposite the other tables, find a screwdriver - take it with you and return to the corridor. Go back and turn left. Go through the wooden door in front and note the panel to the left of the double door. Go to the panel, use a screwdriver on it and remove the fuse by pressing the E key. Kill the monster that appears, follow the left and go through the door behind the screen in front through this door you got here.
Pick up the key to the classroom near the automatic door, the door does not work. Return to the corridor back, follow to the left, to the other wing, to where the classroom is, in which you found the screwdriver. A monster will break out of that class - kill him. Follow further and unlock the class on the right, where another monster is visible - when you try to open the door of this class, a message should appear that the door is locked, not locked.
Kill the monster, go to the far left corner and take the key to the exit, which is in the red box. Follow to the left side, move past the tables, on one of which a secret suit was found. Kill the enemy and use the key found in the classroom to open the door at the end.
Make the long way back, use the lever to lift the grate, which you covered in order to hide from the monster with a chainsaw. Move on, go through the corridor and when you hit the door with the boards and kill the monster, break the boards with a knife or a police baton. Go through the door, save and go through another door. Go out to the street where you first met the monsters with a pistol, go to the left side and go through the door on the left, leading to the subway.
Go down the elevator, place the fuse in one of the slots on the panel near the door, then go through the door. Follow forward, kill two enemies with knives, go through the door on the right, pick up the clip and save. At the turnstiles, kill another monster, to the right of the turnstiles there is a door with an electronic lock - you can't go through it.
Go through any turnstile, move along the station to the next elevator. Climb up, kill the enemy, follow through the turnstiles and into the corridor to the left. Go through the dark door on the left, in the room on the right, kill the ghost and take the clip. Follow the corridor, turn right and pick up a syringe with morphine in the room. Go further, at the end of the corridor on the left there is another door with an electronic lock.
Turn into the room on the left, kill the ghost, pick up the clip and return to the corridor where you will kill the girl. Go through the door at the end of the corridor, lower the lever on the panel on the left side, lower the lever on the panel in front, then leave the premises. Run along the corridor forward, turn right and go through the door with an electronic lock.
Run faster down the elevator, move forward and go up the other elevator. Go through the turnstiles and enter the door on the left side. If you suddenly do not have time, a cut-scene will appear, you will be shown that the electronic lock has again turned red. Return to the control room and re-lower the lever on the left side. Then repeat the marathon again. Go forward, kill the girl and go to the control room on the left.
Lower the levers on the left and right sides, run to the station, down the elevator. Kill the monsters on the beds, go down on the path to the left and go through the door, which was previously blocked by a strange creature.
Run down the elevator faster, move forward and go up the other elevator. Save, pick up the signal checkers and go down the stairs. LMB, holding a checker in your hand, and light it. Run forward, at the crossroads, do not turn anywhere, but rather pick up the saber under your feet. At the next intersection, turn right and go up the stairs, after throwing out the checker. Move forward, to the left of the paths, find another checker and climb the stairs up. Do not go left or right! Light the checker, move forward through the door, follow the corridor, throw the checker and go up the stairs.
Activate the checker, go left at the intersection and take another checker from the floor. Go in the opposite direction, overcome obstacles, when the valve takes the position in which the missing blade should be at the bottom, crawl into the adjacent corridor.
Move left and pick up the checker, go in the opposite direction, do not turn into the passage on the right, but go forward. Pick up the secret sheet in the corner, which should unlock the secret items. Return to the turn and turn into the corridor. Jump over the pipe, crawl under the other. The air conditioner is located on the left, if you try to just crawl along the pipe next to it, then you will be sucked in and you will die.
Climb up the pipe on the left to the air conditioner. Hold Shift and run forward, pick up the clip. Bend down and crawl through the ventilation shaft - save and pick up the checker. Go down to the pipe below, crawl forward under the pipe, move to the double pipe on the left, just below the level.
Under the other pipe, crawl to the wall in front, where the passage you need is located. Jump over to the pipe on the left, duck and jump onto the other pipe on the left. Follow the pipe until you hit another pipe. Jump onto this pipe, follow it, looking at your feet down , jump onto another, crawl to the wall and go down the pipe on the right.
From here, crouch down and press Space, climb into the ventilation shaft and continue your hard way. Kill the monster with your fist, follow the left and kill the monster around the right corner.
Exit to the fork and finish off the third monster. Move to the stairs and go upstairs, throwing a checker. Pick up two checkers in front, on the floor, bend down and crawl along the ventilation shaft on the right.
On the way, you can pay attention to the carcass of a cat. Go through two doors, if necessary, then pick up the checker, throw the signal checker down and go down the stairs.
In the mine on the left you can find a clip, and so move along the right ventilation shaft. Save - the voice recorder is in front, then go down the path. Walk to the left and lower the lever on the wall to the right. The gates are opening, blocking the path of the train. Follow in the direction of the train, go along the left tracks. Do you hear the sound? Run ahead, either, if you have time, go back. One way or another, then follow the same paths, jump onto the box on the right, and from it - onto the roof of the train on the right.
Bend down, jump and climb into the ventilation shaft. Move forward, clinging to the wall on the right, go to the stairs and go upstairs. Pick up the checker and crawl into the ventilation shaft on the left. As usual, crawl forward, kill the monster with your fist and jump down. Pick up the checker and crawl through another hole, after which you will find yourself on the paths.
Run left and turn right until you are crushed by the train. Go to the corridor and go through the door. Run to the end of the corridor and go through another door.
Follow to the left, watch the cut-scene and go up to the platform. Follow the elevator upstairs to the left, turn to another elevator on the left side and go down. The door is locked. Pick up a battery and a key from the ground, flares can be thrown away. Collect the ammo on the right and save. In the inventory, click on the command "Combine" Combine , click once on the battery and phone.
The phone is now working! Go back to the platform, kill the three monsters on the beds, go up the other elevator at the other end of the platform. Go through the turnstiles and exit through the door on the left side.
Go outside and go through the door on the right. Run forward, kill the monster, there will be a door to the gardens in the alley on the right. A huge monster is waiting for you here, hammer on it and go back. Follow the tunnel on the right, kill two enemies with pistols, enter the red bus on the right, and kill another enemy. Pick up the M16 machine gun and cartridges from the floor, save. Climb out through the broken window that is above the map. To do this, come close to the window, sit down and crawl away from it a little.
Jump into the squat position, hold the forward arrow and you will find yourself on the street. Go up the stairs on the left and go through the door on the balcony. Find the landing and go down to the very bottom, to the first floor. Pick up a lantern for Glock from the ground, combine this lantern and your regular pistol in your inventory. On the top, that is, on the fourth floor you will find cartridges for a pistol and a syringe with morphine.
Go to the second floor and go through the door with the exit sign. Go left, kill the ghost around the bend, pick up cartridges and follow to the opposite end of the corridor. Kill the monster at the stairs on the left, go to the door to which the stairs lead and pick up the key from the floor.
Go through this door, using the key found in the subway. Deal with common enemies on the street, go to the left side along the alley, go down the steps, pick up the syringe with morphine and save. So that you have no doubts - yes, we have already been here.
So, go back to where you killed a lot of common enemies. Look at the bloody footprints on the ground - they lead to the door on the left. Use the key on this door, go into the building.
Go ahead, pick up the clips and save. Go ahead, pick up another clip and go down the stairs. Follow the corridor flooded with water, kill monsters.
When you find yourself on land, turn right, follow the stairs and go downstairs. Go to the left side, in a large room, kill all enemies climbing out of the water, go into the corridor on the right, jump over the obstacle and go up the stairs.
Go to another staircase and climb even higher. Follow to the door and go outside. Move between the houses, pick up the stepladder and kill the enemies that will appear on the right. Pick up the syringe with morphine in the same place where the ladder lay. Find the clip in the same place where the enemies were.
Go back, stop at the police car and save, the recorder is nearby. Pay attention to the wall opposite the right side of the car - see the blood leading out the window? Place a stepladder under this window - just apply it as you used the key on the door. Click on the E key and climb inside the house. Get out of the water, immediately go upstairs and kill the monster with a paper bag on its head.
This miracle attacks you from a distance using hypnosis. By the way, we are in a familiar room. On the second floor, go through the door on the right, turn into the apartment on the right side and kill the monster with a bag on its head standing in front.
Pick up the syringe with morphine, traces of blood indicate the balcony door, but it is closed. Follow through two rooms, using the holes in the wall, kill the monster - again on the right, the door to the balcony is locked. Climb through the third hole in the wall, go through the door on the left. Go to the right side and exit to the landing.
Kill the enemies flying on the beds, go out to the balcony, cross the board to the next balcony, because it is on the door of this balcony that there is blood. Kill the enemy, you can save in the kitchen.
Deal with the two enemies and go right through the broken metal grate. Go through the door, on the landing, go through the door in front, smeared with blood. Pick up a syringe from the floor and, if you wish, a police baton. Save using the recorder on the table. Go down the stairs, move forward along the long corridor, listen to the voiceover, and go through the door that sooner or later will come! In the room with the big head, kill the four enemies on the left and right.
Go to the door and shoot two enemies on the ground. Try to open the door, but fall down. Run to the glowing point ahead, walk down the hallway to the door and open it.
In the same room, pick up the fuse and save - the recorder is on the table. So, we have the first fuse, but we need to get the second! Exit into the corridor, jump over the elevator shaft to the landing below, go down to the first floor and go through the door indicated by the exit sign. Run down the hallway forward go through the door at the end of the corridor. Go down to the water, swim forward and turn left.
Bending down and floating to the surface, overcome the obstacle of boards, chairs and other things. Swim to the left, then turn into the passage on the right.
On the right side of the room there will be the place where the man was previously killed on videotape. Pick up the stepladder, go back to the hall of the building and use the stepladder on the window with blood through which we got here. Climb the stairs to the street. Go back along the passage on the right, go through the doors, use the stairs, everything is the same as before when you followed here. When you first go down the two stairs, and then go upstairs, you can save at the doorway.
From the voice recorder, proceed to another door, go out into the street and enter the door opposite. The way back is the same, I remind you. Go through the door with a green sign, go up the staircase to the third floor i. Go down the stairs, climb the boards through the window into the bus. Go back now to the alley where a big monster is walking remember? If not, then find it higher , bend down and shoot at him. If you duck, then in theory it will not even touch you. Move on, deal with many enemies on the road.
Go to the right side of the road, enter the park on the left. Move forward, near the right wall, there will be a shovel on the floor. Break the boards on the door in front, now through this door return to the park where Sophie's body lies nearby on the highway , leave the park through the passage on the right and go through the door in the alley through which you once got here to the left of the red bus on the right Follow forward and go through another door.
Go forward, kill the girl on the right and move to the left, killing opponents with pistols. Go through the iron grate on the right, go forward and go through the door to which you were looking for an access card earlier. Quickly go downstairs and kill the enemy with the package on his head. Go through the door on the right, kill another enemy in the passage on the right, go into this passage and go through the door.
Run forward and go through the second door, then, once on the street, kill the enemies who have come running and go under the house on the right.
Move to the metro station, on the right side, where we left the first fuse. Remove the fuse from the panel and head back the same way through the park. When you return to the alley, where, if you turn right, you can come to the bus, go already to the left. Return to the metro station this way. Go through the turnstiles, go down to the platform and follow to its end.
Climb up, then go down the elevator on the left. Place the two fuses in the panel to the left of the door, go through the door,. Move forward along the platform, kill enemies with pistols and go upstairs along another elevator. Go through the dark door at the end of the corridor, go up the elevator and take the train on the right. Save, go to the end of the car, go through the door to the next car. Go to the end of the carriage, pick up the hammer and try to unlock the door to the next carriage - it does not come out.
Return back to the previous car, killing the monster along the way. Exit to the platform and kill two other enemies, go back through the dark door. Do not rush to run even further, do you see the brickwork ahead? Punch through the wall with a hammer you need to hit three times , go through the door. Go right, move along the middle path, save. Jump over the cliff, move up the elevator, jump over two cliffs with a running start - there is a twisted path ahead.
Follow forward along the straight path and jump down from the left side. It will hurt the health bar, but it can't be helped. Go further, go down even lower, jump over to the path next door and follow it, then move to another path.
Climb up and jump onto the path to the left. Jump over two cliffs and go through the door. Go through the door in front, read the note on the floor.
This is a hint to the passage of the maze. So what does it say:. Why did you go this way so late, young man? Why are you so stupid? Disappointed and embittered at the words of his parents, the child was broken both physically and psychologically. People in bathrobes put him in a wheelchair, how we laughed! How he laughed! And so he lived the rest of his life. One fine day, fate smiled at the child, so he became a weapon of destruction!
So, the child was lying on the road - go through the door with the car image. After a while, the doctors put him in a wheelchair - go through the door with the image of a wheelchair. Then fate smiled at the child and he became a weapon of destruction - go through the door with the image of a pistol.
Finally, go through the door in front, with the image of the book. Save, go forward and jump down through the window on the floor. You are in a maze - navigate the maps located on the walls, get to the door, avoiding the carcasses hanging from the ceiling. Go down the escalator down to the left, kill the enemies and go up the other escalator. Go down the escalator to the left, remove both fuses from the panels. Go back and go through the door you left at the end of the previous chapter.
Walk down the corridor and go downstairs. There is a ventilation shaft next to the stairs - climb into it and take cartridges for the pistol syringe with morphine. Go back, run to the door at the end of the corridor and go through it. Go forward, go through the dark door, exit to the platform. Go down on the track where the train is. Move into the dark tunnel from the train, place the two fuses in the two panels on the wall, go back and enter the train.
Go to the back car, kill the enemies appearing in the windows, go to another car and move to its end, destroying monsters. Go to the next carriage, pick up the M16 rifle and cartridges for it if the rifle has already been picked up, then replenish the ammunition. Deal with the enemies in the next car, go to the new car, kill the creatures that appear from the windows and pick up the leg. Return to the first carriage and put your foot in the suitcase.
Save, now we need to get out of the train car for a while, until it fell into the abyss. We'll have to suffer! So, jump onto the seat, jump onto the pipe by jumping and pressing the CTRL key to sit down. Stand between the two seats, also jump onto the right seat, go to the boards at the opposite wall. Jump in the same way onto a standing upright seat. From this seat, jump onto the adjacent seat, again jumping and crouching in flight. With a running start without Shift , jump to the middle of the black door standing horizontally - go forward, jump and press the Crouch key.
Climb up the door, turn around and move away from the walls so that you stand. Climb in the same way onto the wooden platform above the door. Come close to the pipe, sit down, jump up and press the forward arrow. Once on the pipe, stand so that your character gets to his feet.
Looking at the nearest wall and being between the two seats, jump onto the right seat Space, then CTRL. Go towards the other door, press the Space bar to make the character jump on the door. Turn back, come close to the pipe, sit down, jump and hold down the W key. Walk along the pipe to stand up to your full height, sit down and jump over to the horizontal door, through the box on it. Jump onto the seat to the right of the large wooden door leading to the top of the carriage.
Sit down and jump onto this door from the seat. Climb up, sit down and jump up the car. Get out onto the bridge. There is a lantern between the trees on the left - raise the lantern and stick. Take a lantern in your hands to make it brighter - just use a stick in battle. Go deep into the forest and go through the door.
Hold a lantern in your hand, move through the forest from lantern to lantern, if suddenly you don't see, then hide the lantern in your hands and look around. To the fourth lantern you will have to climb the cobblestones, jump from the cobblestones onto the log and climb over the fence along the log. Approach another lantern, move along the wall and go through the door. Continue along the lanterns, go as if in a clockwise arc.
When you see a lantern near the fence, go behind the fence and move on. Go through the door and save. Go ahead, see the lantern? Go to the lantern, pick up the doorknob lying here, pay attention to the sign with the arrow - run in the direction of the arrow until you are solved by a monster with a chainsaw.
Approaching the door, open your inventory and use the handle. Go inside - saved. Go through the door in front, turn right. There is a syringe with morphine in the room on the left, take it and return to the corridor.
Save, turn left from the recorder and climb through the gap at the bottom of the wall. Climb along the board to the window, run to the lantern in front and kill the girl with the knife. Move forward and run into the corner of the building. Follow to the right side, kill one more monster and go inside the building.
Kill one more girl, in the right room find half of the scissors on the ground. Exit the house and go to the left side where there is light. So, on a rope hangs a TV with the inscription "Throw me". You need to find the other half of the scissors, gather them together and cut the rope.
Facing the TV, move to the left and go into the building. On the way, you may have to kill the girl with a knife. In the room on the right, kill the monster and pick up the syringe with morphine. Go up the stairs to the second floor, go into the room on the left and find the second half of the scissors in the left corner. So, in theory, your inventory will be full - throw away the items, leave the lantern and half of the scissors in your inventory.
Pick up the other half, go to inventory, select the Combine command and click once on the two scissor halves. Pick up the syringe with morphine and return to the suspended TV. Go up the stairs to the second floor, go to the room on the left and find the second half of the scissors in the left corner. Go to the stand, save. Move obliquely to the right, towards the lantern.
Go further from the lantern to the lantern, when you come to the door, which will break and a hanged woman will appear, follow the wall to the left side and go through the door on the right. Go forward along the path, go down to the basement and follow on, the door will open automatically.
Go downstairs, bend down and crawl until the next descent. Going downstairs, linger on the ajar doors. Bend down and move on, wait for the moment so that the doors are closed. After passing the first four doors, in the fifth you will fall down one way or another. Move along the corridor, wait for the doors to slam shut, run forward. So you run through all the doors. Go to the door in front, kill the monster that appears, go forward along the corridor and go through the door. Climb the steps and go outside.
Go forward, follow the path to the right and go through the gate, which was used by the mysterious doctor in a gas mask. Go inside the house, save voice recorder on the counter on the right.
Go forward, there is a staircase to the right of the blue door with a panel - go downstairs and go through the door. Go down even lower, go to the right and enter the door on the left.
Move along the twisted corridor, go through the door, run down the stairs and go through another door. You can take the lantern from the chair. Approach the generator on the left; examine the panel with buttons on the left wall. So, your task is to lower all the rods to the bottom position.
Meals are served! Follow back, near the stairs, in the corridor with green walls, there is a passage - there used to be an iron gate. Go through it, kill the girl, proceed forward and enter the bowling alley on the left side. Follow the path for balls on the right, bend down and pick up the gun - the Doctor will need it in the future. Go back and take a clip for a regular Glock from the counter. Go deep into the room, kill the monster with your fists and pick up another clip for the Glock.
Go back and leave the playing area. Go to the left side and kill the monster with the pistol. Pick up the Glock - now you have a weapon! Move on, kill two monsters with a pistol on the basketball court, take their cartridges. For some reason people seem to think you have to face these things head on.
Just stand to the side and you will never be hit. This Sewmo starts at the end of the hall. There is also one around the first corner on the right.
What I am about to do is very dangerous, the Sawrunner is the most powerful mobile enemy in the game being able to kill you in one hit. When you kill it a Child spawns behind you. The door on the right has some ammo. There is a key and a Hunting Rifle. The Rifle is only really useful during one part of the game coming up. The Hunting Rifle is the most powerful weapon in the game, unfortunatly, it isn't very practical making it almost useless. It is VERY useful, however, against the enemy up ahead.
Once you get to the highest part of the roof, the longest and most drawn out cutscenes of the game triggers. It is so very awkwardly acted, and on this 15 year old game engine it isn't any better. Let me some it up in 5 screenshots. Anyway, the Hunting Rifle does absolutely incredable amounts of damage to Carcass.
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