Can you jungle nocturne without runes




















Make sure to use Flash and Smite as your summoner spells. What runes for Nocturne S11? This section will explain what abilities you level up for this Nocturne Build S Your first ability for level 1 should be Q Duskbringer , and then you should start maxing out Q Duskbringer. Last updated 1 week ago on November 4, by RankedBoost. Share this. C Tier. Summoner Spells. Skill Order. Item Build. Nocturne Build Counters Tier List. Nocturne Item Build Patch Patch Lethal Tempo.

Presence of Mind. User Info: Blaeu. This, to everyone that wants to jungle before level If you ARE level 30 and don't have the runes, let someone who has the runes jungle. User Info: AznJudge. Meh, I've done it at around ish with Nocturne, but it was slower. More topics from this board I hate "based on level" runes on support.

Tech Support 1 Answer Main menu screen to big? Side Quest 1 Answer How long does it take for riot to see support ticket? General 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Gromp: Kite after every attack for the first 3 attacks Gromp has higher AS for its initial attacks. Cast Duskbringer twice add Unspeakable Horror with Blue buff.

Wolves: Cast Duskbringer , attack the large Wolf, then attack each of the smaller Wolves once Umbra Blades will take care of them after that. Cast Duskbringer only once or twice with Blue buff. Raptors: Cast Duskbringer , hit all Raptors with Umbra Blades , then attack the smaller raptors to weaken them keep switching targets. Your second Umbra Blades should clear most of them out.

Red: Kite back every 3 attacks when possible don't leave your dusk trail though. Krugs: Focus the biggest Krug first use Smite if this is your second camp while kiting around the smaller Krug.

Use Duskbringer twice add Unspeakable Horror with blue buff. Jungle Routes. If you see a gank opportunity mid after getting level 3 from Raptors, you can swing through mid for a gank. If you have a matchup advantage and lane priority, you can contest scuttle on spawn after 5 camps.

If you'd rather avoid the enemy jungler no priority or bad matchup , take Gromp to hit level 4, then determine which scuttle the enemy jungler will take and take the opposite one they'll usually take the opposite scuttle to where they started. Leashless Route Wolves Start Wolves, Red, Krugs: This is a leashless route you can use to get level 3 without showing your starting location, and also allowing you to path towards your Red.

Start Q and focus the large wolf, casting Q twice on the first camp. After hitting level 3 off Krugs, you can: Gank the nearby side lane. Invade the enemy Blue jungle.

Clear your Raptors and then contest either scuttle. If you contested the scuttle near your Raptors, you can transition gank mid and try to get the other scuttle. If you contested the scuttle near your Blue, you can clear Blue, Wolves and Gromp afterwards, then Recall and head to your Krugs for a full clear.

I recommend getting a bot lane leash if you plan on starting blue. Have you ever walked into river to take the scuttle crab, only to be met by members of the enemy team? Did you die and feel the urge to blame your dumb laners for not coming to help you? Well it turns out there's a guaranteed way to ensure this never happens again! It's called checking Lane Priority, and it's really easy once you build the habit.

Lane priority just means whether your teammates can rotate to help you before the enemy laners can. Priority will shift as the minion waves push back and forth, but some champions will have more priority on average than others. Strong laners like Renekton and fast pushers like Heimerdinger are likely to have lane priority early, while weaker early game champions like Nasus , Kassadin and Katarina are less likely to be able to help.

It's always a good idea to check both team compositions to try and predict who will have priority for the first scuttle spawn at Sometimes you'll be pathing in the same direction as the enemy jungler and they'll have the ability to take both scuttlers. In these cases, just make sure you're clearing all of your camps and you'll be able to catch up. It's better to stay alive and lose out on the first scuttle than to die trying to contest it.

Vertical Jungling. A quick disclaimer before I begin this section. I generally don't recommend actively trying to vertical jungle on Nocturne, especially in solo queue. He doesn't have a lot of mobility to keep him safe in the enemy jungle and this jungle style is more conducive to stronger early game junglers with good ganks. That said, it's still a good idea to learn what vertical jungling is so you can recognize when it's happening and you'll know how to respond appropriately.

With that out of the way, let's dig into this topic! Vertical jungling is when the map is split vertically along mid lane and both junglers farm half of their jungle and half of the enemy jungle.

In most games, the river splits the map and junglers will usually farm on their own side of the river, but in some cases vertical jungling can be necessary or even ideal. Vertical jungling is generally the result of an early invade. For example, if an Olaf on red team starts at his red buff and invades the enemy blue buff immediately, it will prompt the enemy jungler to invade his blue buff in response. If an enemy invades your jungle and you're unaware of it, you can show up to that side of the jungle and find all your camps are already gone.

This is super bad, so warding to ensure that the enemy can't sneakily invade the opposite side of your jungle is really important. Another way to start vertical jungling is a team-wide invade at level 1, followed by the jungler starting at the enemy team's buff.

This is generally riskier, but it can work if the invading team has strong level 1 champions. In the same way as a level 2 invade, this will force the opposing jungle to vertical jungle in order to avoid falling behind. If the enemy team does this to you, keep an eye on mid lane after the invade, since some junglers will start at your buff, then immediately gank mid and cross the map to defend their buff before you can invade them in turn.

Once you've confirmed the enemy is invading, you'll usually need to invade them at the same time. It's unlikely that you can go from your red buff to your blue buff in time to contest it, especially against fast clearing junglers with strong early games like Olaf.

Instead, you'll end up vertical jungling and taking the enemy's camps while they take yours. It's worth noting that vertical jungling is only possible when you and the enemy jungler start on opposite sides of the map e. If you start on the same side as the map, neither jungler can invade the other since there won't be a buff to steal and the defending jungler could easily have cleared their second camp by the time the invading jungler arrives.

This means the best way to avoid vertical jungling is to ward the enemy jungle and determine the enemy starting location, then start on the same side of the map as the enemy jungler. I recommend this strategy if you're worried about getting forced into vertical jungling, since Nocturne tends to do better when he can clear his own camps and reach level 6 in a timely manner without having to risk invading the enemy jungle early game. Note: : If you're counter-jungling the enemy Krugs, check the position of your own team's minion wave on the opposite side of the map.

This will mirror the enemy minion wave's position, so you'll know if the minions will spot you or not. Don't get spotted by enemy minions as they walk to lane if you can help it!

Benefits and Drawbacks The main benefits of this strategy is that it essentially invalidates one of the enemy side lanes and discourages jungler vs jungler interactions in the early game. Even lane dominant champions like Renekton will still fall apart if they're constantly under jungle pressure. The side of the map that your team has control of will determine which neutral objective to take as well, so a champion like Shyvana might benefit from vertical jungling on the bot side to ensure she gets early dragons with her bot lane's priority.

Champions like Elise , Rek'Sai and Lee Sin are great at vertical jungling since they can easily pressure lanes early and execute dives without threat of a countergank. Strong level 3 junglers like these also tend to be tougher to force out if they invade early, since they can use their mobility to escape or their early power to 1v1 any laner that contests their invade.

Of course, the drawback is that vertical jungling doesn't allow you to directly pressure the other jungler. Since they'll be on the opposite side of the map, you won't be fighting them directly early game.

This can be a disadvantage for champions like Warwick and Olaf , who can bully enemy junglers with their strong dueling power. The final risk associated with vertical jungling is that it makes the early game much more dependent on lane priority in order to secure farm. If you're against a team with a lot of strong early laners especially a strong mid laner , you might find that the enemy jungler is invading your jungle, but you can't safely invade theirs since the enemy lanes have priority.

In these cases, the best thing you can do is try to gank the enemy lanes with priority. If they're pushed enough to stop you from invading, they should be at least somewhat vulnerable to ganks. Breaking Vertical Jungling Vertical jungling is not a permanent state. It can last anywhere from just the initial clear, to throughout the early game until the laning phase ends.

If you want to stop vertical jungling, you'll usually need to generate some sort of lane advantage and place wards down to stop the enemy jungler from invading your camps on the next spawn. The easiest way to do this is to gain mid lane priority, since the mid laner can help you protect either side of your jungle.

It's not always easy to break the cycle of vertical jungling early if the enemy is committed to continuing it. They'll likely have lane priority in their nearby sidelane, which makes it difficult to contest your own jungle on that side of the map. If you're vertical jungling topside, this means taking the Rift Herald and using it to get first tower, while you sacrifice the first couple dragons to the enemy.

Vertical jungling will naturally break as towers begin to fall. It's easier to swap lanes once some outer towers are dead and your team can start to coordinate group plays after they push out their lanes. For example, if you're vertical jungling top-side and you break the enemy outer tower, you can have your top laner push in the wave and then rotate to team fight on the next dragon spawn without losing any minions.

Since the enemy team will likely have taken two dragons due to your lack of early presence on the bot side of the map, you'll definitely want to take out the top tower and free up your top laner to fight with your team for the third dragon spawn. Tracking the Enemy Jungler.

Tracking the enemy jungler is one of the toughest skills to learn in league, but also one of the most powerful tools for dominating the early game. Junglers can have a huge influence on the way the early game plays out through map pressure, ganks and dives.

Tracking the enemy jungler and pinging their location to your teammates can completely invalidate the enemy's attempt to gank and save your teammates from deadly dives. If you have a good sense of where the enemy jungler is at all times, you can also invade more effectively, gank lanes knowing there will be no countergank, or take objectives when the enemy jungler isn't in a position to contest.

Effective tracking and prediction is also key to setting up devastating counterganks which can swing the game more quickly than nearly any other early game play. Nocturne is insanely good at counterganking with Paranoia , so tracking and predicting the enemy jungler will put you in the perfect position to ruin their plans by positioning to countergank with your ult as soon as the enemy commits to a fight.

There are a number of techniques at your disposal for tracking the enemy jungler, but the easiest first step is to learn what different champions are good at and how they'll likely path in the early game. Sometimes you don't need vision to know what the enemy jungler is likely to do; you just need to understand what they want. Types of Junglers Level 2 Gankers. Level 3 Gankers. Full Clear Farmers. Cheesy Bastards. The earliest level that you should gank with Nocturne is level three with a point in all three abilities and double buff.

His ganks after level 6 are very difficult to escape, but can only be executed with Paranoia once every three minutes. Remember that the slow and damage from red buff will improve your ganks a lot. Before level 6: When your teammates are ready, initiate a gank unless your ally has a strong initiation spell by pinging the target, then running at the enemy while your laner engages. If you are coming from behind, get close enough to cast Unspeakable Horror and tag your target with red buff by autoattacking them.

If your laner has a strong CC, you can cast Duskbringer on your way to your target, otherwise it's usually best to use it after the target is feared. Remember to be ready to block enemy CC with Shroud of Darkness. After level 6: You can gank using Paranoia as your initiation, which allows you to completely bypass ward coverage since you don't have to use the standard gank paths which are usually warded.

Walking up from your own tower and ulting into the lane is usually the safest way to avoid wards. Make sure your laner is in position to follow up on your gank because when you cast Paranoia, your target will likely retreat to his tower.

Remember to check Paranoia's dash range by resting your mouse over the ability before initiating the gank. Use Duskbringer immediately after you connect with your target because it's almost impossible to dodge at point-blank range.

If you think you can gank a lane through a standard gank path or lane gank by hiding on one of the side bushes , save Paranoia to secure a kill if necessary.

It has a long cooldown so try to pull off the gank without it if you can. A pretty basic gank on top lane from a flanking position in the enemy jungle. I wait for Leona's engage before using R. I focus Jhin since my team can handle Thresh 2v1. Wave Management. Crashing the Wave Knowing when to crash the wave is super important as a jungler. Crashing the wave means you push the minions all the way to the enemy tower.

This will cause the enemy wave to push back towards your side of the map or in some cases, it'll reset the wave to the middle.

Failing to push in the wave after a gank can really screw over your allied laner. The enemy could freeze the wave, denying a ton of gold and XP to your laner, and they'll be picking up a big wave of minions. Crashing the wave can also benefit your laner, as the wave will often push towards your team's side of the map, allowing your allied laner to freeze and all-in the enemy or set up an easy repeat gank.

If your laner is still alive after the gank, help them push in the wave unless they can push it super quickly by themselves. This will give them a chance to recall and spend their gold without losing much CS or putting their wave in a bad position. Crashing the wave isn't always necessary though. In very early ganks like level 2 or 3 , you may want to leave your laner alone with the wave so they keep up in XP.

If they're healthy enough to lane alone, letting them get an early XP advantage can be better than crashing to let them recall. Crashing can also be a bad idea against an enemy with Teleport , since they'll miss basically no minions while you push, and you'll be leeching XP from your ally. Freezing Another tactic you can use to generate an advantage is to set up a freeze. Freezing is when you make sure the enemy wave is a bit bigger than your wave usually extra enemy caster minions is a good number , and you'll make sure it doesn't reach your team's tower.

If the enemy wave is very large, you may need to thin it by clearing some of the enemy minions while still leaving enough alive to set up the freeze. You only have to worry about freezing if your laner is dead or at least recalling immediately. Otherwise, it's best to let them manage the wave on their own so they get full XP if they're still alive.

Freezing is also only possible if the enemy laner is dead or too weak to walk close to you. Otherwise, they'll simply harass you and push the wave in until you're forced to break your freeze and retreat under tower. Thinning the wave can be necessary if the enemy minion wave is very large, and your teammate doesn't have Teleport to get back to lane quickly. If the wave is too large, it'll crash on your tower and your laner will lose those minions anyway.

By thinning the wave, you can set up a freeze which will deny the maximum amount of enemy minions and give your laner wave control. If the enemy wave isn't very large say, there's only 3 casters remaining once your minions are dead , you can simply freeze the wave by tanking the enemy caster minions and pulling them towards the center of the lane at least partway.

Do not allow them to enter your team's tower range. Once your next minion wave arrives, drop minion aggro by walking towards your minions or into a nearby bush. The enemy wave will slowly push towards your side of the map and you'll preserve a lot of enemy minions for your laner to pick up.

Minion Tax It's often necessary for the jungler to gain some XP and gold from lane minions after ganking a lane. Some laners may flame you for taking their minions, but you need the gold to keep up since you spent time ganking instead of clearing your jungle.

You'll also often be pushing the wave with your laner, so it makes sense that you'll pick up some of the minions while you're there. I usually take a small amount of minions like casters per wave if I took the kill in the initial gank.

If there was no kill or if my ally got it, I'll take more farm. Carry champions like Nocturne need the gold just as much as laners do, if not more.

It can sometimes be worth giving your ally all of the farm if they'll become tilted by you taxing. Especially in low elo where people don't understand the game well, they'll think you're "stealing" their farm by taxing and may flame, grief or ragequit if they're really upset by it. In these cases, preserving your teammate's mental state can be better than making the "optimal" play. You should still help them manage their wave properly as explained in this chapter though. Planning the Early Game.

Start planning your early game in the load screen, not after the game starts. Take a look at the lane matchups and the opposing jungler to help make your decision of where to start and which way to path. Volatile matchups like Riven vs Fiora top lane may demand more of your attention early game, while stable ones like Sion vs Dr.

Mundo top or Orianna vs Ziggs can likely be left alone during your initial clear. In general, it's a good idea to start on the opposite side of the map of the side lane you want to gank first.

If you want to gank top lane at level 3, start on the bottom side of the map, and vice versa. This minimizes the enemy jungler's ability to counter jungle you when you show on the map during the gank and makes your map movements more efficient, since you won't be passing camps you've already cleared. You'll also need to analyze your jungle matchup and determine if you have an advantage or disadvantage early game.

Pay attention to the enemy's dueling power as well as their escape options and propensity for counter jungling. The last thing you want to do is absentmindedly do the same pathing over and over every game.

While this may win you some games, it's far more effective to adjust your early game plan based on both team compositions. I'll go over a few examples and show you how adapting your plan can make your early game safer and more effective.

Example 1. Your Team Enemy Team. Top Lane. Mid Lane. Bot Lane. Example 2. Enemy Team Your Team. How does the jungle matchup go in a 1v1? How easily can the enemy jungler escape or engage? Where is the enemy jungler likely to path? Which of your lanes are most vulnerable to jungle ganks?

Which of your lanes will have priority early? Which matchups are the most volatile? The most stable? Which lanes are easiest to gank?

Which are the hardest? Kill Conversion. Kill conversion is when you get a kill or multiple kills and use the resulting man advantage to take an objective to further increase your lead. Kills are great, but you're much more likely to snowball to victory if you can consistently take objectives during those windows of power where the enemy team is undermanned and you have map control.

The main ways to capitalize off of a kill is to take tower plates, towers, Dragon or Baron Rift Herald kind of counts similar to Dragon. Often you'll get a gank off or win a team fight and find that you have multiple potential objectives to take, but you only have time to do one.

I'll go over each objective and give you a few tips to help you decide which to go for. Objective Control. As a jungler, your most important job on the team is to show up to the places you're needed. This means you'll need to be aware of what the next objectives of the game are and lead your teammates to take them. The jungle position is great to shotcall from since you'll be involved in most of your team's plays and you have Smite to secure objectives.

You'll need to look at your map to figure out when and where the next objectives will be. Whether it's that last enemy outer tower or dragon respawning, pinging and showing up to the objective well in advance will let your team get the positional advantage and vision control you can use to take it safely. Sometimes the enemy team will be too slow to react and you can even take it for free! Game Outline - This is your initial clear, before the second round of camps start spawning.

Focus on efficient, smart pathing and ganking to burn enemy summoner spells or net early kills. Forcing an enemy out of lane and giving your ally wave control can also be considered a success. Try and get at least one Scuttle if possible. Getting both Scuttles is a great way to create a tempo lead and set the enemy jungler behind. Generally don't go for plates this early in the game and instead focus on managing the wave and letting your ally recall after a gank. If your teammate is pushing the wave, they'll usually hit 6 first and can threaten a dive.

This works best in top lane since the towers are farther apart. Don't gank super weak lanes or you'll be more likely to die. If your bot lane or mid lane is strong, use their priority to secure Dragon. If you can't control the bot side of the map, sacrifice the first two dragons and focus on mid and top instead.

Take Rift Herald or kill enemy laners when the enemy jungler goes for Dragon. If you get Rift Herald before , use it to get quick tower plates. Assuming one team has been taking Dragons, make sure you focus on dragon control starting around the third dragon spawn.

Don't let the enemy get 3 dragons for free, or they'll use the pressure to get either Dragon Soul or Baron on the next spawn. If your team can get 3 dragons, you can force the same dilemma.

Rotate people to take any outer towers that are still up. You should always have your duo lane pressuring an outer tower, not continuing to push bot for the inner tower. Once you have all the outer towers, ward the enemy jungle and steal their camps. You can use the vision control to out-rotate the enemy team to take towers, or catch enemies in rotation. Controlling Dragon over Baron is usually easier if Dragon is spawning soon.

Continue taking enemy camps and pressuring any remaining inner towers, then pressure Baron. If you show bottom, even for an easy kill, your team can lose Baron while you're gone.

The exception to this rule is if Dragon is spawning and your team is pressuring that instead of Baron. Baron Control There are three main ways to pressure Baron. In all three cases, vision control is essential. Be sure to buy Control Ward s and make sure your team has at least two Oracle Lens es so you can clear out enemy wards.

Pushing up mid and top lane is also key, as the minions will provide vision of enemy rotations. If the enemy jungler is dead or near bot lane and most of your team is near baron, you can try to rush it down before the enemy can contest.

You can also try to sneak baron if the enemy team doesn't have any vision of the Baron pit and isn't coming to contest. You'll have to stop if the enemy jungler shows up and catches you doing it though, or you'll risk a steal. With the enemy Kennen showing bot and Shen 's global teleports down, we have to rush Baron and take the fight after.

A few of my teammates stay to pick off the enemy Pyke as he tries to check Baron.



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