Where is the bridge fixer in spirit tracks




















The bridge worker is on the road underneth ferrus the photographer in the snow realm User Info: link He lives in the snow realm below where the guy who takes pictures of trains. User Info: mby He is found in the snow realm, its below the photographers house but a little more to the right. User Info: coolcourt1. He's just below the photographer, and make sure you remember where you left him cause someone else needs him later. User Info: WafflexMaker.

Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Walk to the edge where the light is shining. Pull out the boomerang and trace a path where the light is shining to find a switch out in the water.

He runs the Linebeck Trading Company, but because the bridge is broken and the Spirit Tracks are disappearing it is affecting his business.

He mentions that he knows a bridge repair specialist who lives up in the Snow Realm. The dungeon item for this temple is the Whip, and the final boss encountered is Phytops. The battle starts out with Link on the bottom of a tower. Toss your boomerang and recover the key that is on your left. Quickly run back through the cracked wall, and sprint towards the door on the left side of the room. Upon arriving in the underwater area, our next stop is the Ocean Temple.

Trace a path directly to the Temple in the distance. There are a few Ocean Octoroks floating around; shoot water missiles out of your cannon to defeat them. As you draw close to the temple itself an evil armored train will appear.

The best way to avoid the first armored train is to travel to the northwest portion of this area. As you get closer to this corner a second enemy train will appear and come out from the right side of the temple! Just continue along the course you are on as you make your way to the top-right portion of the map. The armored train on the right will come to a fork in the road and whichever path it takes, have Link take the alternate route. Now that you are past the second armored train, and the first train is trailing behind, make your way to the Ocean Temple!

Once you get off the train, head up to enter the main portion of the temple. Walk up and take a left to find some Yellow ChuChus. These chus have an electric shock to them, so be careful.

First stun them with your boomerang and then slash away with your sword. The order goes Left, Right, Top, and then Bottom. Stick to the bottom of this area and run across to the right. You can awaken the statue here to find out about treasure on this floor, but we will be getting this later. Walk up the stairs to get to the 2nd floor.

Walk down and stand on the platform here, which will move Link across the gap. Make sure you keep your shield facing northward to block the arrows that are shot at you. Walk south and stand on another moving platform.

Remember the order: Left, Right, Top, and then Bottom. There are four switches here, so use your boomerang and hit them in that precise order and the door on the right side will open. Let the platform take you there and go through. The boulders that are rolling down the path and will fall into a hole. If you hit the switch, the hole will move a few spaces to the south.

We want to stand at the bottom hallway and use the boomerang to hit the switch and change where the trap doors are. While its effect might not be clear now, this changes where the boulders fall on the floor below. Use the moving platforms to get back all the way to the first floor of the dungeon. Run all the way back to just north of the entrance and now the path on the right is passable.

On the far right side there is a strange, colorful vine that prevents you from getting by. Ignore this for now and head up the stairs to the north. Defeat the two yellow chuchus on this floor. You can awaken it to find that there is a treasure chest at the bottom corner of this room that we currently cannot reach.

This enemy will swing its whip and grab Link. When it pulls Link closer to its body quickly slash away with your sword, preventing him from getting off a punch. Link will also now be free of the whip. Link can use the boomerang to hit the snapper and then slash away with his sword. The snapper will also sling Link back and forth with his whip. Just keep slashing away until the whip man has been defeated. Open the treasure chest that is left to get the dungeon item, the Whip! Now that we have the Whip, we can get some secret treasure chests from previous floors as well as finding the temple stamp station.

Optional: Piece of Treasure Run back to the east end of the room and head down the stairs. At the south end of the room, use your newly acquired whip on the wooden poles. Swing across from pole to pole, tapping on them with your stylus and Link will make it across, Indiana Jones style. Open the treasure chest here to get a piece of treasure! Optional: Another Piece of Treasure Run over to the staircase and return to the first floor.

On the east end of the room, use the whip on the colorful vines that are blocking your way. Open the treasure chest to get another piece of treasure. Optional: One More Piece of Treasure Run to the south end of the room and swing across several wooden poles to make your way to the southwest corner of the room. Use the whip on the fish statue here to pull on the handle. This will cause a treasure chest to appear at the top part of the room.

Run on over and open the treasure chest to get another piece of treasure! Optional: Ocean Temple Stamp Station At the north end of the 2nd floor there is a wall to the left of the stairs that can be blown open.

Pull out a bomb if you have one and let it explode to find a secret portion of the second floor. Walk back south and then place a bomb against the wall on the right side to reveal a secret opening. Then walk north to the secret area of this floor. Use the whip on the spikes to clear a passage for Link. Run up north and then use your boomerang to hit the crystal switch on the right. This will cause a wooden pole to appear on the left side of the room.

Exit to the south and then run around to get to the west side of the secret floor on the 2nd floor. Use the whip to hook across three wooden poles to get to the north end of the room.

Use the whip on the fish statue to pull on the handle. This will cause a door just to the right to open up. Walk to the south and keep an eye out for the moving platform. When it is all way to the left. Hook over to the wooden pole and then just let it drop you on to the moving platform. Let it carry you over to the right side and then run on over to the Stamp Station.

Stamp your notebook to get the 11th stamp! Backtrack all the way through the temple to get back to the 3rd floor of the temple where we fought the snapper. From the central room Link can now go in four directions.

Go west for now by using your whip on the wooden pole that hangs above the gap. This will allow Link to swing across the gap and will land on the other side. Walk up the stairs to get up to the 4th floor of the dungeon. There is a stone tablet that hints there are three handles, but Link should only pull the furthest of the few.

Run south and use the whip on the wooden pole to swing across. Defeat the few yellow chuchus here by either using the boomerang to stun them first or by whipping them twice with your newest weapon. Grab onto the handle in the corner of the room and it will open the door to the middle of the room. There are three platforms extended over the large gap here.

Remember what the stone tablet said: pull the handle that is the furthest, which means the one on the right. This will create a staircase that leads to the bottom of the room. Run over and head down the staircase. Use your whip to pull out a sword from the fish statue on the left. Keeping the whip equipped and thus the sword attached, tap the second fish statue to stick the sword in. This will make a treasure chest and a wooden pole appear, allowing Link to access the middle of the room from here.

Open the treasure chest to get a small key and then use the whip to get to the center of the room. Optional: Piece of Treasure Use the whip on the pole to swing to the north side of the room.

From here, head to the right and attach the whip to the pole. Wait until the platform is underneath Link and then drop down on top of it. Open the treasure chest to get a random piece of treasure.

Head to the north side of the room and then head west. Defeat the two yellow chuchus, unlock the door, and then head back up to the 4th floor. There are three consecutive wooden poles here that Link can whip towards. While you are swinging and are all the way to the right, quickly tap the next wooden pole to attach your whip to it.

Repeat this process to get all the way to the right side of the room. Defeat them both and the doors will open up. Head up the stairs to get to the 5th floor of the dungeon. Ignore it for now and head to the center of the room. Defeat the two snappers that are in this room. Walk to the west side of the room and defeat the helmet chuchu. Walk all the way to the left and use the whip on the handle and a floating propeller is pulled out.

Use the whip and hold onto the propeller as it floats off and it will take you all the way to the southwest corner of the room. Walk up the stairs to get to the 6th floor.

There are two Blue Chuchus in this room. These fellows have an electric shock and are not vulnerable to the whip or the boomerang. Instead, use the whip on the statue above to pull out a sword. Keep the sword on the whip and use it to attack the blue chuchus.

Defeat both and a wooden pole will appear at the far right of the room. Pull on the lever here and let the propeller float Link back up to the platform above.

Use your whip and pull out the swords that are sticking out of the fish statues, and then toss them side so they break.

After you pull all three swords out, the wooden poles at the top of the room will drop, allowing Link to cross. Walk to the northeast corner of the room and use your whip on the colorful vine creature to pull off some of its tentacles. Walk through the open path and then use the whip to get across the huge gap.

Climb the stairs at the top-left corner of the room to get back to the 6th floor. There are five wooden poles along the top of this room to swing across. The fifth wooden pole however, is much lower than the others and you must allow yourself to fall a bit before grabbing onto the last pole. Just keep tapping on the last pole as you are falling. After landing on the right side platform hit the crystal switch and it will lower the 2nd closest of the wooden poles, making it easier to use these in the future.

Walk south and defeat the helmet chuchu. Read the stone tablet and it tells you to remember the placement of the blades. Walk around the floor and be sure to note in which fish statues swords are located in. You can mark these on your map. Walk to the east end of the room and use the whip on the wooden pole to swing yourself across the gap.

Open the treasure chest to get a small key. Optional: Piece of Treasure Swing back down and walk to the west side of the room. Remove the spikes from the vine using the whip and then pull the handle out. This will cause a treasure chest to appear in the room. Run on over and open it to get a random treasure. With the small key in hand, along with knowing which fish statues have swords in them, return to the staircase at the top-left corner of the map. Walk back down the stairs to get to the 5th floor.

Swing back across and then arrange all the swords so they are in the same arrangement as the room above. Top-left — There is a sword in the middle and the far right. Top-right — There is a sword in the middle and the far right Bottom-left — No Swords Bottom-right — There is a sword on the left and the right. After all four sections have been copied to look like the floor above, a door at the bottom-right portion of the room will open up.

Walk to the south end of the room and use the small key on the locked door. Swing across using the wooden pole and then climb up the larger stairs here. Climb up to get back to the 6th floor. Go northwest, using your boomerang to stun the crab from behind and walk past. Go into the cave entrance in the northwest area. Kill the crab in your way and go around the room. Pick up a bomb flower and throw it over to the blocks around the crystal switch.

Then use the boomerang to activate it and extend the bridge. Walk across, kill the crab, and go up the stairs. Go to the left and find the statue. Make a note on your map of which way the statue is looking. Then go north.

There will be a barrage of rocks that some octoroks are spitting from the left. Use your boomerang to activate a crystal switch on the island to the left, then cross the bridge and kill the octoroks.

Make a note of where this statue is looking. Then go back across the bridge and north, and make a note for the statue up here. Then go back to the south and this time walk to the right, going past a red door. Go to the southeast and make a note for this statue, then keep going southeast until you get back to the screen with the train platform. There is a switch here that extends a bridge, giving you a shortcut so you don't have to go through the cave again.

Go back to the north. Make a note for the state in the northeast corner of this area, then go up the stairs to the right. There are some chickens here. Pick one up and glide south to get to the island on the east side of the screen.

Step on the switch to extend a bridge, then go up the stairs and make a note of where the statue is looking.

If there is a chicken with you on the island, pick it up and glide south to find a chest containing a random treasure. Go back to the door and draw the pattern that you drew on your map by following the gazes of the statues. Go inside. Carben is not here, but he left a note saying that he is in Papuchia Village, so go back to your train and go back to Papuchia Village, which you passed on the way to the Ocean Sanctuary.

Be sure to make a shortcut by going southeast from the sanctuary and pressing the switch in the screen below. Walk over to the center of the village until you see some birds flying around. Zelda will notice Carben flying around with the birds, but she can't get his attention. Zelda recommends asking the Wise One for help.



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